Thursday, April 21, 2011

Space Man Bob in "Escape from Animal Planet of Madness"


Space Man Bob Storyline

By SpaceBoost Productions

"Escape from Animal Planet of Madness"


            Somewhere far, far away, deep in the vastness of space, Spaceman Bob and his beloved girlfriend Jill are enjoying a ride in their spacecraft.

            As they pass through the void of space, Jill inches in her seat towards Bob and whispers into his ear.

“I have something for you.”

Bob’s ears perk. “Really, what?”

Jill smiles and proceeds to search through her purse until she produces a small, neatly wrapped gift.

She holds it up in front of Bob. “Here you go.”

Bob looks at the gift and then to Jill with surprise.

“What is this for?” Bob asks.

“What? Are you joking?” replies Jill.

She stares hard at him then says, “You don't know what day it is do you?” her eyes starting to bore holes through his spacesuit.

“Of course I do, it's....” Bob searches through his brain trying to determine what events have passed and what month it is; anything for a clue. He glances over at Jill, staring stern with her arms crossed.

Hesitantly Bob takes a wild guess, “Val – en – tine's Day?”

The anger on Jill's face fades into a smile as she wraps her arms around Bob.

“I thought for a second you had forgotten, you joker.”

Bob fakes a smile. “Haha, yeah, funny me.”

Jill sets the present in Bob's lap and returns to her seat.

He tentatively opens the package to reveal a picture of Jill and himself within a flowery frame, Jill smiling in the corner of his eye.

“OK, can I have my gift now?”

Bob starts to sweat, glancing around nervously.

Jill realizes he has not answered her and crosses her arms. “You DID forget didn't you?!”

“No, no, no, no, it’s just......”

Bob searches from side to side but nothing comes to his mind. Jill’s foot starts tapping the floor impatiently.

“Well?”

Bob notices a small colourful planet off in the distance and starts concocting a plan.

“Jill, honey, I absolutely have a Valentine's gift for you. We're actually on our way to get it now.” he says as he points to the little planet.

“Really?” she asks seeming unconvinced.

“Of course!” Bob says as he turns his spacecraft toward the plant.

“You just wait here while I go pick it up, OK?” He says as he lands his vehicle.

“I will be back in no time.”

Jill’s face lights up again and a smile breaks from ear to ear.

“What is it?” she asks.

“You know I can't tell you that. Now you just wait here until I return.”

Bob undoes his seat strap and opens the door to let himself out.

“I will be right back.”

Jill gives him a big smile and he returns it as he closes the door.

Bob turns around and takes a look at the planet. Other than the space station he has landed on this world seems wild and uninhabited, covered in large trees and plants as far as the eye can see.

As Bob walks away from the ship and out of Jill's view he starts picking flowers from the various plants, creating a bouquet, oblivious to the sign he has passed that reads “Animal breeding ground habitat.”

Bob wanders further and further into the jungle in search of more beautiful flowers, unaware that as he does, the sun and moon of this planet are changing the seasons.

As Bob continues his search for pretty flowers, he starts to hear strange sounds from unknown places, from unseen creates and begins to frighten.

Cautiously he draws his plasma gun and decided it's probably time to head back to Jill.

[Game Begins]

After several hours of arduous travel through rough terrain, and fighting past countless numbers of sex crazed animals in mating season, Bob makes it to his ship, sore and exhausted.

He tries to calm his breathing and tidy himself up before he sees Jill. He hides the bouquet behind his back.

He opens the door to find Jill staring at him angrily, arms crossed and eyes as red as flame.

“Where have you been! You've been gone for hours?”

“I was just getting your gift.” he explains. “Now close your eyes.”

Jill's eyes light up at the thought of the surprise. She closes her eyes and holds out her hands as Bob places the bouquet in her hands.

“OK, open your eyes.”

As she does, Bob begins to yell “Surpri.........” when he is cut off by Jill.

“FLOWERS!!” Jill exclaims angrily. Bob's heart sinks.

“You got me flowers?” Bob's heart is now in his stomach, his knees shaking.

“You know I'm allergic to pollen!” she fumes. Bob begins to feel sick to his stomach. How could he forget that?

Jill throws the bouquet out the door past Bob then looks him right in the eyes.

“Now take me home!!”

The End.

Wednesday, April 20, 2011

Space Boost Entire Game

To play the entire game go to http://www.jamieverbrugge.com/flashgame/spaceboost.swf

Level 3



Note:

- This is not the entire game this is just separate levels. To play the entire game go to http://www.jamieverbrugge.com/flashgame/spaceboost.swf
- The levels are embedded in blogger and for some reason do not work as well on blogger as they do on regular HTML pages.

Level 2



Note:

- This is not the entire game this is just separate levels. To play the entire game go to http://www.jamieverbrugge.com/flashgame/spaceboost.swf
- The levels are embedded in blogger and for some reason do not work as well on blogger as they do on regular HTML pages.

Level 1



Note:

- This is not the entire game this is just separate levels. To play the entire game go to http://www.jamieverbrugge.com/flashgame/spaceboost.swf
- The levels are embedded in blogger and for some reason do not work as well on blogger as they do on regular HTML pages.

Thursday, March 31, 2011

Spaceboost Additional Animations

Additonal spacegirl animation. She'll be in level 3 beside the spaceship waving, as hero reaches the ship, he hands her flowers and then she kisses him.

Wednesday, March 16, 2011

Character Frame Animations (Week 9)

Below are frame by frame animation of each characters in the game, refer to previous weeks for information on character functionality.


Also check out the previous post to play a rough wireframe demo of our Spaceboost Game!
(arrows key to move, spacebar to jump)









Playable Wire Frame 1.0



Playable Wire Frame 1.0 Features
- Scrolling
- Gravity and Movement
- Boundaries

Wednesday, March 9, 2011

Spaceboost Clean and Coloured Levels (Week 8)

Week 8 progress on level design, below are the clean and coloured levels of our Spaceboost flash game (refer to previous weeks for information on level functionalities). We want the style of the game to be simplistic, cartoony, and colourful so implementation of various colours and playful shapes were used for our designs.

Level 1: Alien Jungle




Level 2: Alien Cave




Level 3: Spaceport

Wednesday, February 23, 2011

Spaceboost Updated Level Concepts (Week 7)

Below are the updated and refined level concepts for our Spaceboost flash game. Refer to the Week 6 post to see how we designed the levels based on the wireframes.

Level 1: Alien Jungle

This level features exotic alien trees, plants, and weird and crazy wildlife. Player start from top of tree and jumps down from huge tree branches to adjacent branches until they reach the bottom and enter the alien cave underneath giant tree.



Level 2: Alien Cave

2nd level features a dark and foreboding cave with stalagmite and stalactites. There are a few traces of technology (alien drill, moving platform, etc) perhaps built by advance aliens. Player start from top of cave and move their way down and exit cave into level 3.



Level 3: Spaceport

The exit of the alien cave leads the player into the basement level of a spaceport (Level 3). The spaceport has been breached and overuned by aliens via the cave and ventilation shafts. This level features many floors and jumping platforms to reach higher floors (see week 6 for references). Obstacles include crates to scale over, machine turret gun to avoid, and acidic substance to jump over at topmost floor. Player begins at basement floor and moves their way up to reach space shuttle at the top.

Wednesday, February 16, 2011

Spaceboost Gameplay mechanics and Levels (rough)

This is week 6, below are 3 rough level concepts for our Spaceboost flash game. Gameplay mechanics and functionalities are explained in detail. Make sure to see each picture in order (from level 1-3).

Level 1 - Alien Jungle



Level 2 - Alien Cave



Level 3 - Spaceport

Wednesday, February 9, 2011

Spaceboost Game - Character Concepts

Below are character concepts for the game. There are various spacemen, spaceships, and aliens. The style we wanted to implement in our game is cartoony, humorous, and very colourful, with emphasis on wavy, non-linear designs.

The aliens are the enemies or obstacles of each level with their own unique abilities affecting gameplay and keeping players on their toes. Our group is deciding if we want to play as a spaceman or a spaceship or both so we are continuously brainstorming new concepts to add to this flash game.

We will finalize and develop more detailed character sprites along with animation in the coming weeks.

Proposal

Production Name: Spaceboost
Key Words: Humorous, Unique and Exhilarating.

Objective: To create a side scroll shooter game that involves maze / obstacle features. The objective of the games is to get your spaceship to the refueling station. The levels will gradually increase in difficulty as the game goes on.

Challenges: Creating functional and realistic gravity for the game as well as creating challenging / increasing interesting game.

Platform: Flash (Action script 3)

Interface: Keyboard and perhaps a mouse

Opportunity The opportunity is being able to create a popular flash game the websites would want to host on their website

Deadlines: All deadlines and due dates will follow the purposed schedule of week 1

Sunday, January 30, 2011

Space Boost Logo


Just a few concepts for the Spaceboost logo. We all threw our own ideas into the name, attitude and concept for the design. After some deliberation, we decided we liked the SB Moon. As you can see, it evolved through a few different versions.

Spaceboost Productions Logos

Our group (Daniel Nguyen, Joshua Coker, and Jamie Verbrugge) have decided to do an interactive flash game for our DMA423DB big project. Our company/group name is Spaceboost Productions. We wanted our logo to have a space theme, so the design is that of a moon with an antennae. Below are the different colour versions of our Spaceboost logo:


Two Colour:

Grayscale:

Full Colour:

White on black background:

Black on white background:

Spaceboost Productions Logo


This is our group's logo for our company Spaceboost Productions. More coloured versions will be added soon.